Hitchhiker Game Jam Transcript

Okay, so we're recording? Yep. Okay, just to say that really quickly again, we have four left, Dolphin Fund, Annual Cycle, Hitchhiker Game Jam, and the EarthOS Partnerships. Right now we're going to focus in on the Hitchhiker Game Jam and the EarthOS Partnerships, and we're starting with the Hitchhiker Game Jam. What's the Game Jam? The Game Jam is a global decentralized event, hopefully with the partner called Global Game Jam, that already does an event with lots of 300 countries or 200 countries and 30,000 people and 3,000 games being produced. So ideally we partner up with them. We issue a challenge saying, here, create Hitchhiker Games, and all those people who choose to adopt that theme, and we all award some prizes there, and what we need to give them is a substrate for being able to vibe code these games and create these games, and then we create lots of games with them that we would allow people to play in the festival and throughout the rest of the sort of project. Okay, so who cares? Vibe coders. Yeah. It's just a lot of vibe coders. There's a lot of maybe classic game lovers as well. I can imagine maybe doing a remix of the original Hitchhiker Game and sort of extending that and making it more modern and extending the Hitchhiker Universe, and maybe teaming up with some of the Hitchhiker writers that the connection with the writing competition could be good there. And then, yeah, game studios who get a chance to collaborate and partner up with Hitchhikers. Those would be the two that I could think of. Yeah, indie gamers for me. Yeah, indie. Indie gamers and game fans of indie games, board games, you know, ARGs, that kind of thing. But, yeah, basically global indie gamer community. And fans of, like, the Hitchhiker Game or that sort of type of game. And potentially we could also think about LARPing, like live action and the connection point between physical and digital. They used to, they're the sort of people that turn up to those james. Yeah. Yeah. Okay. So using, like, a lot of the material that we build and the story and the lore and then bringing it to the gamers to then connect to that community. So companies that, um, offer tools for developing games as well, they would like to team up with us, get that, those tools out to people, um, 3D modeling companies, whatever it is. I also think another three gaming companies, an interesting take as well. And we're kind of like bouncing around a little bit, um, with the questions, but an interesting take on this is inserting the, like, Marvin AI and the different Hitchhiker characters, specifically the, like, AI knowledge bases that we've built for them into other people's games as NPCs. Yes. So, so I think, like, we don't necessarily, it doesn't need to be a Hitchhiker game for Marvin to be in someone else's universe's game and for them to use, like, some of the cool shit that we've done. There might be some IP issues there, but certainly doing Hitchhiker's Guide to these other games is not a problem as well. Oh, okay, okay. You know, all the tutorial help guide stuff, onboarding, tasters, previews, embassies in those games, all of that kind of stuff would be no problem. But if we were to make a game with Hitchhiker Marvin in it, that would probably come under the entertainment. But if Marvin is a guide to that game, that's our call out. Okay. So you just have to be a little bit careful and specific with that. Um, so who's involved? It's the, all the game developers that go to that event, the event coordinators, the usual kind of Hitchhiker production community, if you like. So, I don't know, the hubs and places like that, the hackathon venues, um, but mainly, uh, the game developers, the game companies, the podcasters and people who are interested in games, um, and, um, yeah. Yeah. Yeah. Okay. Uh, what, what's changed after this? I think we just have penetration into a new ecosystem we haven't really had an appearance with yet. Yeah. We've got a new, we've got a new game, like a new Hitchhiker, well, potentially several new Hitchhiker games, um, and putting them up on the plat, on platforms, uh, will be great. Also potentially new expressions of the substrate as well. The gamification of the whole Hitchhiker concept becomes real and tested with game designers thinking about how can we make that more gamey and playful. And perhaps even, yeah, the games can be used as experiments for some of our more serious stuff, um, around the economics and things like that. Um, so that's what has changed and what would be proof or evidence of this? Just the usual metrics, a number of people, a number of games, a number of coders, signed up for bi-coding, uh, all those kinds of metrics. Indie game downloads kind of thing, retrospectively. Yeah. And then, um, what would make this feel like it's a success of making it real to us? I think playing the game, that would be really fun. Um, yeah, that's pretty clear. I would like to get, like, I think, uh, Max mentioned the original developers of the H2G2 game, um, the Game, um, to interview them, get that meme out there and to, um, yeah, that would make me feel like it was real and happening and, um, um, add to the fact that, and then just get an official partnership. Connecting the law. So connecting the old school law to the, what is happening now would make it feel real. Also, they're just heroes of the indie gaming community. So just interviewing them and getting that kind of endorsement and saying, hey, yeah, let's remake that kind of thing. Okay. That would make it more real. Yeah. Than just a flash in the pan indie game. It also feels like a kind of milestone for establishing the IP remixable part. So like you can use these characters and these terms, and if you fork from one person's game to another game or reuse the code, this is how it works. Okay. It also helps us set the boundaries around that.